Wednesday, 7 March 2012

This is Jack Alphard as an animorph. Basically I turned him into a wolf. I drew this Picture in Photoshop useing a graphics tablet. It was pretty hard and I don't really like how it came out but it passes the criteria and is a pretty good start for animorph drawings.

Friday, 2 March 2012

Mini class Showcase type thing

I presented my work to the class and got quite positive reviews although people said I needed to incorporate my flash work together such as my platformer can be Incorporated with my comic strip. The final outcome of this unit is to make an animated banner for a website, it has to advertise a game of my choice. I was thinking of doing the game I am currently designing (Asylum) and I plan to incorporate some  form of interactivity to the banner

Tuesday, 21 February 2012

Game and anime reviews at Danime.info

Hey readers, For those who are interested in reviews of games, anime and manga I have started to post reviews on a little site known as http://danime.info/ my username on the site is (obviously) JackAlphard. I'll be posting reviews ranging from Clannad to Fallout New Vegas. I'll also be posting face offs occasionally so keep your eye out on the site.

Friday, 10 February 2012

Flash Platformer game (IN PRODUCTION!)

I am currently programming and designing a game. Just a  simple platformer but even a simple game like that can be very hard to programme correctly. I used a reset box for respawning and the ground and character work together in the programming. I need a VCam (Visual Camera) to be programmed so that the camera follows the character. I'm also planning on programming a life bar and hit boxes and hazards but so far I don't have the skills to do that... but soon I will

Friday, 20 January 2012

Final Render!

This is the final render of my animation.


What could I do better next time?
I Could have made the model more appealing to look at rather than just a simplistic 44. Magnum. The Animation was also a little simplistic and I could have made it more complex but I did not have much time so I could only manage a 9 second long animation.
What skills could I improve upon?
I Could improve my animating skills because I couldn't quite get the timings right. My modeling skills could use work too.
What went well?
The model itself turned out pretty good and the animation looked at least satisfactory.
What did not go so well?
SAVING! I made the mistake of not saving my work occasionally and the programme crashed causing all my work to be lost so I needed to restart the animation
Time management – did I use my time well?
I used my time moderatly well untill it was wasted by my saving mistake, then I was forced to do the whole animation over again.
What have I learned – how far have I travelled?
I learned more about animating in 3Ds Max and a little more about lighting. I think I have travelled a little way on the road to 3Ds Max MASTERY!
What am I confident with?
I am confident with my abbility to model but not so much in animating, I need to work on that
Did I get the desired outcome?
Well considering the fact that I originally wanted a gun firing then a reload instead of just a reload... no i didn't get the desired outcome, but I still like it!

Thursday, 19 January 2012

One point and two point perspective


One point perspective is a drawing that has one vanishing point. everything in the picture is in line with the guide lines. It was quite a challenge to draw one point because it was hard to get it all in line and detail was a pain to draw correctly.




Two point perspective is a drawing with 2 vanishing points and is usually drawn on a corner of a street or something. this drawing in particular is pretty bad and isn't a good example of a two point drawing

Friday, 13 January 2012

Test render for Gun Fire

This is the first render of the gun fire for my Time animation assessment... it need to be 10 loooooong seconds! THIS ISN'T EVEN 1!

This test fails compleatly. the bullets come out unevenly and the gun jolts are not in sinc. This is a failed test. I need to revise the timeline and edit it

I decided to change the animation to reloading the gun and snapping the mag back into place. From there, maybe a gun twirl if I can figure out a way to time it