Friday, 25 November 2011
Animation of mah timed assessment
This is a short animation of my ship flying off towards the camera. The lighting looks pretty badass but the animation it's self as it's a little to simple but hey, I have only done animation twice
Lighting: A shot-for-shot comparison
As you can see, an unlighted model doesn't look as good as a lighted one. An unlighted one looks like a plastic figure where ans a lighted one looks like the real deal. Nothing new was added to any of these renders because this is only a comparison of lighting.
Timed assessment
This was the first render of my Timed Assessment. To get the foggy effect, I used a noise map and Volume lighting. This render only used one Light that was white. I like it because it looks like my modle is flying through dense fog to an unknown enemy!
This render Uses two lights with the same kind of effect. Nothing new was added to the model though. The lighting colours are red and green creating quite a nice contrast and still retains a look of the unknown
This render has some things added to it. A hatch door, power tubes on the partical gun and rear wings on the back near the jet thruster. I also added an Omni light so you can see in more detail.
This render Uses two lights with the same kind of effect. Nothing new was added to the model though. The lighting colours are red and green creating quite a nice contrast and still retains a look of the unknown
This render has some things added to it. A hatch door, power tubes on the partical gun and rear wings on the back near the jet thruster. I also added an Omni light so you can see in more detail.
Thursday, 24 November 2011
Monday, 21 November 2011
Doki Doki Con
On the 13th of November I went to Doki Doki con in manchester. It is an anime convention and was filled with all kinds of cosplayers and mechendise. I enjoyed myself alot and learned a lot more about Japanese culture. I look forward to attending future conventions =)
Thursday, 17 November 2011
Jack Alphard: a basic run down
The main concept behind the character Jack Alphard is that he is a changed and mentally scarred. He distrusts humanity due to constantly being pulled into betrayal by comrades and higher-ups alike. His Wife and child were brutaly murdered right in front of him by his supposed boss, Mr. Jericho. Jack wants to take revenge on Mr. Jericho and that his is one and only goal but somehow gets drawn into a Duster revolution to bring down Asylum once and for all! But will Jack ever trully understand why his family was killed and him left alive?
Wednesday, 16 November 2011
Clayton Carmine drawing
I hand drew this drawing of the Gears of War character Clayton Carmine to test my drawing skills. There was no real reason to draw it for my course but I fancied drawing it... BEEF MOUNTAIN!... sorry for that out burst but... he is a beef mountain... he he
Concept: Jack Alphard
This is the first concept of Jack Alphard, the protagonist in the game I am currently designing "Asylum" Of course this will not be the final piece but is probably damn well near it.
Deletion!
My old blog was deleted due to very... sensitive reasons *shifty eyes*... naw it was just deleted for violating terms of service. Anyway this is my brand spanking new blog, it will be filled with my latest work and stuff so comment and follow if you wish... just don't rage if you see something you don't like.
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