This is a comparison of my render and a professional render. Of course the professional render puts my model to shame but both are good in there own rights. The styles used are differant too, my render was inspired by Steampunk unlike the proffessional comparison which is more of a cartoon style. The lighting makes the feel of it different too, the lighting in my render makes the ship look dark and scary looking especially when it's sporting that partical cannon. The lighting in the professional render is more lighthearted and happy with the nice fluffy clouds... it's not really my style but it's nice all the same.
What Could I do better next time?: I could try smothing the model out more and spend more time textureing because it looks mostly made of only 2 textures.
What could I improve?: I could improve my skills in making details on the brow and the cannons.
What Went Well?: The shape of the ship as a whole whent quite well. The lighting came out pretty awesome too.
What didn't go well?: If I had to pick one thing that didn't go to plan, it would be the wings. The original design was inspired by fighter jet wings but my ship's wings came out curvy which is ok... if you're into that kind of thing.
Did I use my time well?: I managed to finish with time to spare so I believe I used my time well.
What have I learned?: Before I came to Shipley, I had no idea what to do in 3D max but now I can texture, modify, box model and light the object. I think I have come a long way since the beginning of my course.
What am I confident with?: I am confident with my ability to make a low poly model and to texture it with simple preset textures.
Did I get the desired outcome?: In all, I believe the outcome was successful although a few changes were made to the orginal design such as the partical cannon and the flaps on the back of the model.
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