Now that the bandstand itself is mostly completed, I've begun to model little extra things such as this unfinished stereo. I plan to add a few more objects such as violins or guitars. The texture for this particular model is presenting quite the interesting challenge. I'm mostly grabbing bits of images and putting them onto the UVW map in photoshop. Some of the texture is being drawn by me personally. So far I'm not really sticking with the comic style and steering towards photo-realism which will be very hard to do correctly.
The stereo is finished!
This session, I have begun to model a mirror that shall be used in the final animation. This is the first stand in the model. The mirror shall be used to transition my environment into another team members most likely Rory as he is modeling the Half-Moon cafe... yes, he stole a part of my planned environment...
With the mirror completed, I can now try to focus on the rest of the model. I tried a displacement map on a plane for the ground but it made my poly count sky-rocket. A limitation with using this kind of software is you can't have a model to high poly or it will destroy the computer. 3DS Max has a habit of crashing when a model becomes ultra high in poly count... I've learnt this the hard way
I have now started on the surrounding environment for the bandstand. This render has no Skydome but I have now created one. Skydomes are simple to make once you know what to do. They are made from standard spheres and then cut in half, the remaining polygons are then flipped. A sky texture is then applied giving the affect of a sky!
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