This render will be used as the base for the animation. The crickets set a good deserted atmosphere and gives the feel of night time which is perfect for what I need. I will add some wind in the background to give a more realistic sense to the environment.
With the wind added I can now start to think about BGM (Back Ground Music) I would like to use creepy music to give a more horror feel. I can achieve this via taking sound files from games and attempt use them as a basis. Unfortunately I have not been able to uphold my original thought of using Walking Dead as a style inspiration.
With music now added along with some heavy breathing towards the end, all I need to create now is the general sound effects such as footsteps and thudding, maybe owl's cooing and even some evil laughter to frighten the character. This animation is going well but is not without it's troubles. Although I have not yet finished, the music seems out of place and somewhat confusing. I may need to restart and add SFX first then move onto BGM
I have reworked most of the effects, added some more and pretty much improved the animation as a whole. The music used is pulled from the game "Amnesia: The Dark Decent" but most of the sound was recorded by me personally such as the breathing and footsteps. The crickets heard in the background are free source material downloaded via the internet. This time around the music and effects work well with each other. The music does not seem out of place because it is not played over the sound effects. If I was to pick something out it is the unpolished footsteps effect, they are a little plain and are reused, in other words I only recorded four steps, if I were given a little more time I would have been able to record a convincing falling sound without having to reuse the footsteps as a substitute. All things considered, this piece is coming along quite nicely. All that is left is the intro and the credits which will pose no problems at all.
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