Friday, 20 January 2012

Final Render!

This is the final render of my animation.


What could I do better next time?
I Could have made the model more appealing to look at rather than just a simplistic 44. Magnum. The Animation was also a little simplistic and I could have made it more complex but I did not have much time so I could only manage a 9 second long animation.
What skills could I improve upon?
I Could improve my animating skills because I couldn't quite get the timings right. My modeling skills could use work too.
What went well?
The model itself turned out pretty good and the animation looked at least satisfactory.
What did not go so well?
SAVING! I made the mistake of not saving my work occasionally and the programme crashed causing all my work to be lost so I needed to restart the animation
Time management – did I use my time well?
I used my time moderatly well untill it was wasted by my saving mistake, then I was forced to do the whole animation over again.
What have I learned – how far have I travelled?
I learned more about animating in 3Ds Max and a little more about lighting. I think I have travelled a little way on the road to 3Ds Max MASTERY!
What am I confident with?
I am confident with my abbility to model but not so much in animating, I need to work on that
Did I get the desired outcome?
Well considering the fact that I originally wanted a gun firing then a reload instead of just a reload... no i didn't get the desired outcome, but I still like it!

Thursday, 19 January 2012

One point and two point perspective


One point perspective is a drawing that has one vanishing point. everything in the picture is in line with the guide lines. It was quite a challenge to draw one point because it was hard to get it all in line and detail was a pain to draw correctly.




Two point perspective is a drawing with 2 vanishing points and is usually drawn on a corner of a street or something. this drawing in particular is pretty bad and isn't a good example of a two point drawing

Friday, 13 January 2012

Test render for Gun Fire

This is the first render of the gun fire for my Time animation assessment... it need to be 10 loooooong seconds! THIS ISN'T EVEN 1!

This test fails compleatly. the bullets come out unevenly and the gun jolts are not in sinc. This is a failed test. I need to revise the timeline and edit it

I decided to change the animation to reloading the gun and snapping the mag back into place. From there, maybe a gun twirl if I can figure out a way to time it

Wednesday, 7 December 2011

Iphone icons

This is the Iphone that has some of the Icons I made. See if you can guess which ones are mine and what genre they are... heh good luck.

Friday, 2 December 2011

Custom Textures


This is a custom Texture i made using Photoshop and 3Ds Max. It looks awesome because it looks rusted and has some awesome looking stickers on it. The Rust was done using a picture from google images and changed the effect to "lightened" and then turned down the opacity to get this rusted effect.

Thursday, 1 December 2011

Reflection of my timed assessment

This is a comparison of my render and a professional render. Of course the professional render puts my model to shame but both are good in there own rights. The styles used are differant too, my render was inspired by Steampunk unlike the proffessional comparison which is more of a cartoon style. The lighting makes the feel of it different too, the lighting in my render makes the ship look dark and scary looking especially when it's sporting that partical cannon. The lighting in the professional render is more lighthearted and happy with the nice fluffy clouds... it's not really my style but it's nice all the same.

What Could I do better next time?: I could try smothing the model out more and spend more time textureing because it looks mostly made of only 2 textures.
What could I improve?: I could improve my skills in making details on the brow and the cannons.
What Went Well?: The shape of the ship as a whole whent quite well. The lighting came out pretty awesome too.
What didn't go well?: If I had to pick one thing that didn't go to plan, it would be the wings. The original design was inspired by fighter jet wings but my ship's wings came out curvy which is ok... if you're into that kind of thing.
Did I use my time well?: I managed to finish with time to spare so I believe I used my time well.
What have I learned?: Before I came to Shipley, I had no idea what to do in 3D max but now I can texture, modify, box model and light the object. I think I have come a long way since the beginning of my course.
What am I confident with?: I am confident with my ability to make a low poly model and to texture it with simple preset textures.
Did I get the desired outcome?: In all, I believe the outcome was successful although a few changes were made to the orginal design such as the partical cannon and the flaps on the back of the model.

Friday, 25 November 2011

Animation of mah timed assessment

This is a short animation of my ship flying off towards the camera. The lighting looks pretty badass but the animation it's self as it's a little to simple but hey, I have only done animation twice