Thursday, 13 September 2012

Multi-Story Water 3 Routes Info


GREEN - Weir to Weir - [ Filming with CD/MB - FRIDAY @ 3pm & Sun@ 3pm]
Agreed Points of Interest on this Route [15] : Hirst Wood, Hirst Lock / Weir / Mill, Roberts Park / The Lodge / Bandstand / Cricket Pavilion / Sports area / tennis courts, Shipley Glen/Tramway/Dodgems, Higher Coach Road Estate / The Mansion, 

BLUE - Lock to Wharf - [Filming with CD/MB - Friday @ 4.30pm & Sun@ 12pm]
Agreed Points of Interest on this Route [6]: 
Shipley Wharf / Canal boats, Saltaire train station, UR Church, Salts Mill / Early Music Shop

RED - Mill to Mill - [Filming with CD/MB - Friday @ 5.30pm & Sun@1pm]
Agreed Points of Interest on this Route [10]: Salts Mill, Shipley Wharf / Noble Comb, Shipley Wharf / Swing Bridge, Saltaire & Shipley train stations, Dixon Mill, Lower Holme Mill, Victoria Mill

Maps and HCI (Human Computer Interface)

Human Computer Interface is the way a human interacts with a computer. Objects like the Keyboard and the mouse are interfaces. Things on sites like login boxes or interactive buttons are also a type of interface. The way the site makes you notice these interfaces is by making them look important, things like a glowing effect or a bevril emboss effect. Sometimes they will be animated to catch the eye of the viewer.

We have been asked to create a flash site for a map of the Shipley stretch of the Leeds - Liverpool Canal. We are marking key historical landmarks so you can hover your mouse over them and look at the story of that building. We will be marking the points of interest with icons most likely of our own creation and animate them to be interactive buttons. This might prove difficult because my Adobe Flash skills aren't as good as my Photoshop skills. The style I'm doing this map in is quite simplistic but sometimes simplicity is better than an elaborate and over the top design.

Friday, 17 August 2012

First Commission job


A friend of mine wanted me to draw him in anime style and offered to pay for my services. It wasn't an official commission job but I'm still being paid for it. This job wasn't to difficult to complete but I did have troubles with shading and hair detail. All together it took about six or seven hours to complete fully (estimated) The drawing was done entirely in Photoshop CS6. It might have turned out a little better if done by hand first but this was also a test as to weather or not I could draw in photoshop to a professional standard.

Monday, 16 July 2012

Lelouche and Kallen Photoshop Art







I started this little project because I was bored. I've been rewatching Code Geass recently and wanted to draw some fan art. I decided to draw it using Photoshop and I wanted to draw Lelouche (the main character) and Kallen (a sub main character) I decided against drawing C.C (pronounced "C2") because I like Kallen more than C.C (and Kallen is easier to draw) This is what I came out with step by step.

Thursday, 28 June 2012

Stop Motion, The Animation!

This is my cut of our team's animation. For a more professional cut, check on youtube on this link: http://www.youtube.com/watch?v=JCTHA6lA9LY

Monday, 25 June 2012

Stop Motion Reflection.

Link to stopmotion animation: http://www.youtube.com/watch?v=Dym8DD1AhHc&feature=plcp

·       What did you do and how did you do it?
We split into teams and set out to create a full Stop Motion animation. My team took toy figures and animated them. We were originally going to do claymation which is moving clay and taking repeted photos. An example of claymation is Wallace And Grommit.
·       Does your final design meet your original intentions?
No. Our original design was supposed to be pretty serious with fighting and some gore, the outcome was comedic and confusing in places. We did have an idea to make it funny but we wanted it to be mainly serious. In all we needed more time to make what we originally intended
·       Self evaluation – how did you manage your time? How could you manage your time more effectively?
With the time we had, we managed it well. If we had more then we could have made something more... asthetically pleasing.
·       What did you struggle with? E.g. Texturing, modelling, lighting, animation
We struggled with getting the materials above everything else. In the end we had to make do with a figure of a power ranger, 1 model of a zombie made by Zac and a figure of a monster. It turned out ok for what we had.
·       What did you find easy?
We found that the photographing and animating was the easiest to do.
·       How does your finished design compare to professional examples?
Our animation is way to uncut and rawr to even compare to a professional example. True that our animation has a certain amature charm to it but compared to a real stop motion... it just doesn't cut it.
·       What do other people think of your finished design?
Our peers seemed to enjoy it a lot. We had good reviews in the "Survey Monkey" survey we sent out. A few people even said they would pay to see it!
·       What could you improve upon?
If anything, resource management and gathering
·       If you were to do it again what would you do differently next time?
We would try to stick to the original design and use clay.

Friday, 1 June 2012

Stop Motion... not to plan

We set out to make the character eventually die. Unfortunately due to lack of materials and time, we settled for a walk onto the screen, crawling zombie and a big monster falling onto the crawler. It now ends with the character and the monster making up after the character helps the monster with his head that gets stuck. It's a confusing animation but we had set backs in development that led us to make it.