Thursday, 29 November 2012
House Model Practice
We have begun to learn to model interiors of buildings. We've started by replicating simple floor plans from the ground up. We were taught to use the Standard Primitive "Box" to make the walls but I found it much easier to make the walls out of AEC Extended "Wall". The door was a prebuilt one within 3Ds Max. I have yet to texture this model because I don't really know how to Map my models to Apply Textures.
Thursday, 22 November 2012
3D Environment! First attempts

We were tasked with creating a photorealistic environment using a displacement map. First we created a JPEG file in photoshop as seen here. As you can see, Lighter areas are the parts that'll be higher up, it's sort of like a gradient map. To get this effect, we created a plane in 3Ds Max and added the modifier "Displace" which moulds the plane into the shape created by the JPEG in Photoshop.

Wednesday, 7 November 2012
Team Logo Development
The picture above is my original Concept Sheet for our Team Logo. Our Team Name is Cyberchondriacs, you might be wondering; "what is a Cyberchondriac?" if you're not, tough, I'm explaining it anyway. A Cyberchondriac is a variation of a Hypochondriac. They look up symptoms they thing they posses and get extremely paranoid with whatever comes up, thinking they have that specific disease. We chose it as our Team name for a number of reasons:
First order of business, we had to experiment with different Fonts for our Logo's. Seeing as our name implies computers and such, I decided to search for some sci-fi inspired styles. I also experimented with a few gothic styles as well, just for a bit of diversity. Next, we had to think about colour schemes weather it be blues, reds, greens, yellows... whatever. I went for blues and maybe a little green. Blue my not sound to cyber-esque but I took that colour scheme from Tron which uses blues everywhere. After that, we considered types of shapes, I considered a sort of Trible pattern but turned out to be a flop.After Failing my trible idea, I looked at logos such as the Rockstar Games Logo and the Machinima Logo which are quite simple and easy to understand.
This design came out a whole lot better than my trible inspired logo. It could still use some tweeking though. For instance, the small print may be to hard to read once the logo is very small. A solution to this could be a larger font wraped around the logo itself.
- Our Flash artist (Rory) uses it as his DeviantART account name
- It sums most of our team up nicely
- It just sounds awesome

This design came out a whole lot better than my trible inspired logo. It could still use some tweeking though. For instance, the small print may be to hard to read once the logo is very small. A solution to this could be a larger font wraped around the logo itself.
Monday, 22 October 2012
Production Team
Team Name: Cybercondriacs
Team Leader: Ali Ahmed
Concept artists: Leanne and Lawrence
Photoshop Artist: Lawrence
Flash artist: Rory
3D Modeler: Tony
Blogs:
Tony: http://www.tony sgamedevelopmen tblog.blogspot. co.uk
Rory: http://www.rory oliverg.blogspo t.co.uk
Leanne: http://www.lala leeleesblog.blo gspot.co.uk
Ali: http://www.alis mobilephonegame s.blogspot.co.u k
Route focus: Green Route
Team Leader: Ali Ahmed
Concept artists: Leanne and Lawrence
Photoshop Artist: Lawrence
Flash artist: Rory
3D Modeler: Tony
Blogs:
Tony: http://www.tony
Rory: http://www.rory
Leanne: http://www.lala
Ali: http://www.alis
Route focus: Green Route
Monday, 15 October 2012
Psychology of Sound
http://www.youtube.com/watch?v=bDUnQs4u2oQ
Ib Main Theme - Orchestral Version
This piece of music makes me feel emotional and reminds me of something Tim Burton would use in one of his films. In some places it reminds me of a deep sea scene. It's very surreal in places too and turns into something that wouldn't be out of place if it were played in an aristocratic ball.
http://www.youtube.com/watch?v=dBITwDfPags&feature=related
Dragon Force - Fairy Tail Battle Music
This piece is action packed and reminds me of fast paced fighting. It gives me goosebumps just by listening to it. It has an epic vibe to it and reminds me a little of a bard playing in an inn... but more fast paced with drums and guitars! It fits with action and will not suit emotional scenes at all.
http://www.youtube.com/watch?v=bty4-TgBV9I
115 - Elena Siegman
This song is really action packed just like the above piece. This reminds me of an opening to a shounen anime like Bleach or Death Note. It has it's down moments to when it gives the feeling of epicness. Not much to say about it really. It is very religious based and talks about the second coming of Jesus and the Anti-Christ. It's used in the Call Of Duty: Black Ops Zombie mode as a kind of unlock-able battle music.
Ib Main Theme - Orchestral Version
This piece of music makes me feel emotional and reminds me of something Tim Burton would use in one of his films. In some places it reminds me of a deep sea scene. It's very surreal in places too and turns into something that wouldn't be out of place if it were played in an aristocratic ball.
http://www.youtube.com/watch?v=dBITwDfPags&feature=related
Dragon Force - Fairy Tail Battle Music
This piece is action packed and reminds me of fast paced fighting. It gives me goosebumps just by listening to it. It has an epic vibe to it and reminds me a little of a bard playing in an inn... but more fast paced with drums and guitars! It fits with action and will not suit emotional scenes at all.
http://www.youtube.com/watch?v=bty4-TgBV9I
115 - Elena Siegman
This song is really action packed just like the above piece. This reminds me of an opening to a shounen anime like Bleach or Death Note. It has it's down moments to when it gives the feeling of epicness. Not much to say about it really. It is very religious based and talks about the second coming of Jesus and the Anti-Christ. It's used in the Call Of Duty: Black Ops Zombie mode as a kind of unlock-able battle music.
Monday, 8 October 2012
Science of Sound
Wave Length
The wavelength is the distance over which a sound wave repeats. It is usually determined by considering the distance between consecutive corresponding points of the same phase, such as crests, troughs, or zero crossings. Wavelength is commonly designated by the Greek letter lambda (λ).
Amplitude
Amplitude is the intensity of a change in an Oscillating Variable. For example, Sound waves in the air are oscillating in atmospheric pressure and their Amplitudes are directly proportionate to the change in pressure.
The wavelength is the distance over which a sound wave repeats. It is usually determined by considering the distance between consecutive corresponding points of the same phase, such as crests, troughs, or zero crossings. Wavelength is commonly designated by the Greek letter lambda (λ).
Amplitude
Amplitude is the intensity of a change in an Oscillating Variable. For example, Sound waves in the air are oscillating in atmospheric pressure and their Amplitudes are directly proportionate to the change in pressure.
Thursday, 4 October 2012
HCI Update
Today, I added more pages to my HCI concept and made interactive buttons for switching between the different pages. Problems arose during writing the first piece of code for a button but that was easily rectified by getting my friend to teach me the basics and then I figured the rest out myself. Scripting in Action Script is a good language for people who aren't really that adept in programming. In fact the animating in flash is actually a lot harder than the scripting. When I first introduced a second page the animation looked like it was having a seizure by switching back and forth every half a second. Then I learned of a stop function witch stops the current scene from switching to a new scene. That is where the buttons come in handy. Buttons aren't just used for switching scenes though. They can be as simple as a start button for a certain animation or as complex as a "click to reload" or a "Click rapidly to open gate" type of button. My HCI might not yet be completed but it's well on its way to being a fully interactive HCI map
This code is for the "Back" button. It's basically saying once the button is released then it will go back to scene 1.
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