Wednesday 7 December 2011

Iphone icons

This is the Iphone that has some of the Icons I made. See if you can guess which ones are mine and what genre they are... heh good luck.

Friday 2 December 2011

Custom Textures


This is a custom Texture i made using Photoshop and 3Ds Max. It looks awesome because it looks rusted and has some awesome looking stickers on it. The Rust was done using a picture from google images and changed the effect to "lightened" and then turned down the opacity to get this rusted effect.

Thursday 1 December 2011

Reflection of my timed assessment

This is a comparison of my render and a professional render. Of course the professional render puts my model to shame but both are good in there own rights. The styles used are differant too, my render was inspired by Steampunk unlike the proffessional comparison which is more of a cartoon style. The lighting makes the feel of it different too, the lighting in my render makes the ship look dark and scary looking especially when it's sporting that partical cannon. The lighting in the professional render is more lighthearted and happy with the nice fluffy clouds... it's not really my style but it's nice all the same.

What Could I do better next time?: I could try smothing the model out more and spend more time textureing because it looks mostly made of only 2 textures.
What could I improve?: I could improve my skills in making details on the brow and the cannons.
What Went Well?: The shape of the ship as a whole whent quite well. The lighting came out pretty awesome too.
What didn't go well?: If I had to pick one thing that didn't go to plan, it would be the wings. The original design was inspired by fighter jet wings but my ship's wings came out curvy which is ok... if you're into that kind of thing.
Did I use my time well?: I managed to finish with time to spare so I believe I used my time well.
What have I learned?: Before I came to Shipley, I had no idea what to do in 3D max but now I can texture, modify, box model and light the object. I think I have come a long way since the beginning of my course.
What am I confident with?: I am confident with my ability to make a low poly model and to texture it with simple preset textures.
Did I get the desired outcome?: In all, I believe the outcome was successful although a few changes were made to the orginal design such as the partical cannon and the flaps on the back of the model.

Friday 25 November 2011

Animation of mah timed assessment

This is a short animation of my ship flying off towards the camera. The lighting looks pretty badass but the animation it's self as it's a little to simple but hey, I have only done animation twice

Lighting: A shot-for-shot comparison

As you can see, an unlighted model doesn't look as good as a lighted one. An unlighted one looks like a plastic figure where ans a lighted one looks like the real deal. Nothing new was added to any of these renders because this is only a comparison of lighting.

Timed assessment

This was the first render of my Timed Assessment. To get the foggy effect, I used a noise map and Volume lighting. This render only used one Light that was white. I like it because it looks like my modle is flying through dense fog to an unknown enemy!
This render Uses two lights with the same kind of effect. Nothing new was added to the model though. The lighting colours are red and green creating quite a nice contrast and still retains a look of the unknown
This render has some things added to it. A hatch door, power tubes on the partical gun and rear wings on the back near the jet thruster. I also added an Omni light so you can see in more detail.

Thursday 24 November 2011

This is my first try at animation. It's... not very good... at all... it sucks to be perfectly honest... but as I said, it's my first try!

Monday 21 November 2011

Doki Doki Con

On the 13th of November I went to Doki Doki con in manchester. It is an anime convention and was filled with all kinds of cosplayers and mechendise. I enjoyed myself alot and learned a lot more about Japanese culture. I look forward to attending future conventions =)

Thursday 17 November 2011

Jack Alphard: a basic run down

The main concept behind the character Jack Alphard is that he is a changed and mentally scarred. He distrusts humanity due to constantly being pulled into betrayal by comrades and higher-ups alike. His Wife and child were brutaly murdered right in front of him by his supposed boss, Mr. Jericho. Jack wants to take revenge on Mr. Jericho and that his is one and only goal but somehow gets drawn into a Duster revolution to bring down Asylum once and for all! But will Jack ever trully understand why his family was killed and him left alive?

Wednesday 16 November 2011

Clayton Carmine drawing

I hand drew this drawing of the Gears of War character Clayton Carmine to test my drawing skills. There was no real reason to draw it for my course but I fancied drawing it... BEEF MOUNTAIN!... sorry for that out burst but... he is a beef mountain... he he

Concept: Jack Alphard

This is the first concept of Jack Alphard, the protagonist in the game I am currently designing "Asylum" Of course this will not be the final piece but is probably damn well near it.

Deletion!

My old blog was deleted due to very... sensitive reasons *shifty eyes*... naw it was just deleted for violating terms of service. Anyway this is my brand spanking new blog, it will be filled with my latest work and stuff so comment and follow if you wish... just don't rage if you see something you don't like.