Thursday 28 June 2012

Stop Motion, The Animation!

This is my cut of our team's animation. For a more professional cut, check on youtube on this link: http://www.youtube.com/watch?v=JCTHA6lA9LY

Monday 25 June 2012

Stop Motion Reflection.

Link to stopmotion animation: http://www.youtube.com/watch?v=Dym8DD1AhHc&feature=plcp

·       What did you do and how did you do it?
We split into teams and set out to create a full Stop Motion animation. My team took toy figures and animated them. We were originally going to do claymation which is moving clay and taking repeted photos. An example of claymation is Wallace And Grommit.
·       Does your final design meet your original intentions?
No. Our original design was supposed to be pretty serious with fighting and some gore, the outcome was comedic and confusing in places. We did have an idea to make it funny but we wanted it to be mainly serious. In all we needed more time to make what we originally intended
·       Self evaluation – how did you manage your time? How could you manage your time more effectively?
With the time we had, we managed it well. If we had more then we could have made something more... asthetically pleasing.
·       What did you struggle with? E.g. Texturing, modelling, lighting, animation
We struggled with getting the materials above everything else. In the end we had to make do with a figure of a power ranger, 1 model of a zombie made by Zac and a figure of a monster. It turned out ok for what we had.
·       What did you find easy?
We found that the photographing and animating was the easiest to do.
·       How does your finished design compare to professional examples?
Our animation is way to uncut and rawr to even compare to a professional example. True that our animation has a certain amature charm to it but compared to a real stop motion... it just doesn't cut it.
·       What do other people think of your finished design?
Our peers seemed to enjoy it a lot. We had good reviews in the "Survey Monkey" survey we sent out. A few people even said they would pay to see it!
·       What could you improve upon?
If anything, resource management and gathering
·       If you were to do it again what would you do differently next time?
We would try to stick to the original design and use clay.

Friday 1 June 2012

Stop Motion... not to plan

We set out to make the character eventually die. Unfortunately due to lack of materials and time, we settled for a walk onto the screen, crawling zombie and a big monster falling onto the crawler. It now ends with the character and the monster making up after the character helps the monster with his head that gets stuck. It's a confusing animation but we had set backs in development that led us to make it.