Friday 20 January 2012

Final Render!

This is the final render of my animation.


What could I do better next time?
I Could have made the model more appealing to look at rather than just a simplistic 44. Magnum. The Animation was also a little simplistic and I could have made it more complex but I did not have much time so I could only manage a 9 second long animation.
What skills could I improve upon?
I Could improve my animating skills because I couldn't quite get the timings right. My modeling skills could use work too.
What went well?
The model itself turned out pretty good and the animation looked at least satisfactory.
What did not go so well?
SAVING! I made the mistake of not saving my work occasionally and the programme crashed causing all my work to be lost so I needed to restart the animation
Time management – did I use my time well?
I used my time moderatly well untill it was wasted by my saving mistake, then I was forced to do the whole animation over again.
What have I learned – how far have I travelled?
I learned more about animating in 3Ds Max and a little more about lighting. I think I have travelled a little way on the road to 3Ds Max MASTERY!
What am I confident with?
I am confident with my abbility to model but not so much in animating, I need to work on that
Did I get the desired outcome?
Well considering the fact that I originally wanted a gun firing then a reload instead of just a reload... no i didn't get the desired outcome, but I still like it!

Thursday 19 January 2012

One point and two point perspective


One point perspective is a drawing that has one vanishing point. everything in the picture is in line with the guide lines. It was quite a challenge to draw one point because it was hard to get it all in line and detail was a pain to draw correctly.




Two point perspective is a drawing with 2 vanishing points and is usually drawn on a corner of a street or something. this drawing in particular is pretty bad and isn't a good example of a two point drawing

Friday 13 January 2012

Test render for Gun Fire

This is the first render of the gun fire for my Time animation assessment... it need to be 10 loooooong seconds! THIS ISN'T EVEN 1!

This test fails compleatly. the bullets come out unevenly and the gun jolts are not in sinc. This is a failed test. I need to revise the timeline and edit it

I decided to change the animation to reloading the gun and snapping the mag back into place. From there, maybe a gun twirl if I can figure out a way to time it