![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLq-YK-MMlJzj0Lc5L58rt4hyphenhyphen0bLBJvZF3uQISwtCBIakgGbd8KQ6bq0uo1StuaNha-PvW9Y2ef8rE19PJA3Ld4zkIZnqfEL66_1rps4JDSerIJucCYmmYH-W5Puf5cPwuKHwyH89C8FF3/s200/Displacement.jpg)
We were tasked with creating a photorealistic environment using a displacement map. First we created a JPEG file in photoshop as seen here. As you can see, Lighter areas are the parts that'll be higher up, it's sort of like a gradient map. To get this effect, we created a plane in 3Ds Max and added the modifier "Displace" which moulds the plane into the shape created by the JPEG in Photoshop.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0F-VCMuqA-D6Tkj5zonFev871aNl6pa4GmzNUYOLd5BNgb6TmEOO702Mvy3EwX2ymWfyyw22uVblpqekl6Q_DsZbLY8NNYK8lAaaOmdt-y2wOP_sihyatPxmVrAysD-g1vwEv3-V7kDvw/s200/Salts+Mill+Render.png)
Next up was starting to model a building. We were tasked with modeling Salts Mill/Shipley College. We modeled it from Planes and used Photos as temlplates. We started with a polygon count of 4 and built out from those 4 polygons. It was very challenging to get started but once I got going it was reletively easy until it came to individual parts of the building such as the windows and the arch on the roof!
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